( アレシア・アルラシア, Areshia Arurashia ?) Arecia Al-Rashia's leitmotif. ( 死に方の選び方, Shinikata no Erabikata ?) Plays after defeating Qun'mi in The Akademeia Liberation and as the background theme for Akademeia in Chapter 8. ![]() ( クリスタルの使徒, Kurisutaru no Shito ?) Plays during the confrontations with Qun'mi in " The Akademeia Liberation" and Nimbus in " Operation MA Demolition", and when Bahamut ZERO is summoned during " The Battle of Judecca". ( 戦-一騎当千, Ikusa - Ikkitōsen ?) Battle theme for standard random encounters. ( 鋼の腕, Hagane no Ude ?) Plays as the overworld theme for Militesi territory. ( 浄火, Jōka ?) Plays during the sequence in " The Battle of Judecca" mission where the party encounters Sanzashi and his Flyvern.Īrrangement of "The Beginning of the End". ( 深淵の恐怖, Shin'en no Kyōfu ?) Plays as the overworld theme for Lorican territory and during encounters with grotesque creatures like Freaks and Dracobaltians. After completing The Kingdom's Final Hours mission in Chapter 7, it becomes the background theme for Akademeia. ( 炎の翼, Honoo no Tsubasa ?) Plays during RTS missions and narration scenes. Three Hours of Fate) Plays during the start of the The Akademeia Liberation mission in Chapter 1 and when Machina and Rem revive Class Zero for the final boss battle.
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